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  • Ramen Sandwich Press in 2018: Expansion, Not Modification; "And," Not "Or" As the sun rises, bringing with it the new year, Ramen Sandwich Press and I have a couple of announcements to make in the spirit of looking forward to 2018. The profile that we cut will look a little different by the end of the year than it does now, but I want to emphasize that these changes are a matter of addition and expansion, not major shifts in direction. First announcement: I have launched a Patreon page, live as of December 31. Over the last year, I have relied heavily on Kickstarter to fund Places by the Way, running four successful campaigns and getting valuable support from some wonderful backers. I’m happy with our results there. But we ...
    Posted Jan 1, 2018, 12:19 AM by Douglas Sun
  • Places by the Way Design Blog 4.1: A Preview of Sylvanhome For the benefit of my Kickstarter backers and potential Kickstarter backers, I am posting a preview of location #9 from Places by the Way #4: Sylvanhome. It's just a preview, meaning that it's not authoritative, but you may take it as highly suggestive. Heck, I just wrote out the first pass this afternoon. What did you expect?If you didn't come here from my Kickstarter campaign for Sylvanhome, you should check it out. If you came here from Kickstarter, read on:9. Aela and Luven Welleaf, Weavers This spacious house doubles as a workshop and the family home of Aela and Luven Welleaf and their two children. The largest room houses a loom on which Aela spins ...
    Posted Dec 1, 2017, 11:42 PM by Douglas Sun
  • Places by the Way Design Blog 4.0: Ye Elves of Groves, Yadda Yadda Yadda "Ye elves of hills, brooks, standing lakes, and groves..."— Shakespeare, The TempestIt has always seemed to me that wood elves pose a nice challenge when running a typical D&D campaign. From the very beginning Dungeons & Dragons has taken most of its cues on the elvish race from Tolkien*, for whom elves are anything but little nocturnal dudes who help out overworked shoemakers. His elves are more like the ultimate good guys — not immune to faults and bad judgment, but beings of considerable beauty and power, and fundamentally benign. The Players’ Handbook tells us that, “They value and protect others’ freedom as well as their own, and they are more often good than not.” Any capacity for evil is ...
    Posted Sep 24, 2017, 3:23 AM by Douglas Sun
  • Places by the Way Design Diary 3.0: The Road to and From Oyster Cove Writing Places by the Way has been great fun so far. My only aggravations have stemmed in some way from my decaying eyesight, including the fact that I could no longer read my original notes for most of the time that I was working on Places by the Way #2 and #3 because I could no longer read anything written with a normal ballpoint pen. In fact, I started taking notes in Sharpie, just to make sure I could read them afterward. Fortunately, I could remember just about everything from my old notes, and the final products aren’t missing anything important. Now that my left eye is no longer obstructed by a cataract, I can read my original notes ...
    Posted Sep 17, 2017, 1:15 PM by Douglas Sun
  • Places by the Way Design Blog 2.0: Vague Insinuations About the Future Are we there yet? Are we there yet? Well, we’re getting close. Our test print of The Village of Darkharrow should be coming back from IngramSpark any day now. If no adjustments are needed, we’ll order up a print run. Since the rewards are close to ready, I will survey Kickstarter backers within the next couple of days for delivery info and t-shirt size and color. In the meantime, I just finished the first pass at The Bitch Queen’s Prize. So it should be ready for layout after another quick pass or two to tighten the nuts and bolts. Places by the Way #2 will be more conventional in structure than Places by the Way #1 ...
    Posted Feb 3, 2017, 4:08 PM by Douglas Sun
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