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GMT Games: A World at War and a Designer’s Hassles

posted Aug 7, 2012, 11:40 PM by Douglas Sun
Originally posted: March 24, 2009

Just noticed that GMT Games has put a revised version of Advanced Third Reich sequel A World at War up on the P500 List.


There’s a long list of reasons why it has been revised, in bullet point form. All of them sound at least modestly interesting, but this one jumped out at me: “rules changes to mitigate the effects of bad luck, especially early in the game, leaving it to the players themselves to ruin their positions.”


I have never played A World at War, and therefore I have no idea to what extent these changes were really warranted. So maybe it’s just me, but I had to chuckle at what certainly sounds like a designer’s exasperation coming through here. “Alright, you fuckers think you got screwed over by bad luck early in the game? Fine. Here are the changes you wanted. Deal with it. And don’t come crying to me when you find yourself just as screwed the next time you play.... Pansy-ass bitches....”


Or maybe I’m reading too much into it.

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