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Places by the Way Design Blog 2.0: Vague Insinuations About the Future

posted Feb 3, 2017, 4:08 PM by Douglas Sun

Are we there yet? Are we there yet? Well, we’re getting close.

Our test print of The Village of Darkharrow should be coming back from IngramSpark any day now. If no adjustments are needed, we’ll order up a print run.

Since the rewards are close to ready, I will survey Kickstarter backers within the next couple of days for delivery info and t-shirt size and color.

In the meantime, I just finished the first pass at The Bitch Queen’s Prize. So it should be ready for layout after another quick pass or two to tighten the nuts and bolts. Places by the Way #2 will be more conventional in structure than Places by the Way #1. It’s more of a mini-adventure than a pure location module, and its elements are meant to be processed in a more linear fashion. The party will be expected to explore a shipwreck in search of a particular item, with extra credit if they choose to complete a brief coda to the main adventure.

Even so, it’s an amusing little side-quest that you can throw at your players just by the way if they happen to be in a port city (like Waterdeep). 

Places by the Way #3  will go back to the relatively non-linear, location-based structure of Places by the Way #1. Its main purpose will be to describe a place — in this case, a coastal village (set in the Moonshae Isles, if the Forgotten Realms is your thing). I have not yet decided whether its cash crop will be fish, or pearls, or some other littoral variation on rural life. At the same time, those of you who want more narrative thrust will find that it serves as a sequel to Places by the Way #2. weaving into the village’s fabric the answer to questions left hanging.

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